RADISE India is seeking a hands-on XR/Unity Developer (entry-level) to help us build immersive visualization tools for civil infrastructure. You’ll work with our engineering team to pull 3D CAD models from our web platform into Unity, geo-reference them in real-world space, overlay live data layers, and prototype AR/VR experiences for Oculus Quest and HoloLens.


Key Responsibilities:


Unity Integration of CAD Models:


  • Import glTF/GLB (or FBX) exports of reservoir and infrastructure models into Unity.
  • Optimize meshes (LODs, texture atlasing) for smooth performance on Oculus and HoloLens.


Geo-referencing & Mapping in Unity:


  • Use a Unity mapping SDK (e.g. Mapbox Unity SDK or Cesium for Unity) to position models at correct latitude/longitude.
  • Handle coordinate transforms so the model aligns with real-world terrain.


Data-Driven Overlays:


  • Integrate REST/WebSocket APIs from our Node/Express backend to stream tabular data and sensor feeds.
  • Dynamically spawn Unity GameObjects or UI canvases (popups, heatmaps, labels) linked to model features.


XR Interaction & UI:


  • Implement gaze, hand-tracking, and controller interactions using MRTK (Mixed Reality Toolkit) and the Oculus Integration SDK.
  • Build intuitive in-XR menus and tooltips for navigation, data toggles, and reports.


Prototype & Iterate:


  • Rapidly prototype WebXR proof-of-concepts to validate ideas in browser XR (Oculus Browser, HoloLens Edge).
  • Transition successful demos into native Unity builds deployable on Quest and HoloLens.


Collaboration & Documentation:


  • Participate in Agile sprints�demo progress weekly, document your Unity scenes and scripts, and collaborate via Git.


QUALIFICATIONS:


  • A degree in Computer Science, Game Development, Civil/Structural Engineering, or related field.
  • Solid C# skills and familiarity with Unity3D fundamentals (scenes, prefabs, scripting).
  • Experience importing and optimizing 3D assets (glTF, FBX) for real-time applications.
  • Basic understanding of RESTful APIs and JSON data handling in Unity (UnityWebRequest).
  • Comfortable with Git and command-line workflows.


Desired Skills & Nice-to-Haves:


  • Experience with Mixed Reality Toolkit (MRTK) for HoloLens.
  • Familiarity with the Oculus Integration SDK and Quest development.
  • Knowledge of geospatial SDKs in Unity (Mapbox Unity SDK, Cesium for Unity).
  • Exposure to glTF utility packages in Unity (Khronos Group importer).
  • Basic understanding of BIM formats (IFC) or Civil 3D automation.


Job Type: Full-time


Pay: ₹434,723.22 - ₹798,619.86 per year


Benefits:


  • Health insurance
  • Life insurance
  • Paid time off


Schedule:


  • Monday to Friday


Ability to commute/relocate:


  • HITEC City, Hyderabad, Telangana: Reliably commute or planning to relocate before starting work (Preferred)


Application Question(s):


  • Thanks for applying! Please respond with Yes/No if you have XR/Unity experience. We'll contact candidates with relevant projects showcased in their resumes.


Work Location: In person

Salary

Hourly based

Location

TS , India TS, India

Job Overview
Job Posted:
1 month ago
Job Expire:
4 hours ago
Job Type
Full-Time
Job Role
Controller

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Location

TS , India TS, India